With the upcoming Reaper of Souls expansion for Diablo 3, there has been plenty of speculation about what will change in the game. One of those elements that are going to be overhauled with this new act is the Paragon end-game system, which was first implemented to make playing the game past Inferno and level cap more interesting. But it seems that the old system may not be enough to retain players, so the new Paragon 2.0 system has been devised to be more elaborate and sophisticated.
Many out there still don't know what this new system is about, so here is more detailed information on the revamped Paragon system that will be implemented with patch 2.0.1 and Reaper of Souls.
When the Paragon system was first implemented back in patch 1.0.4, it did achieve most of its goals in providing additional end-game progression, but dedicated players were able to max it out at level 100 and would no longer be rewarded for playing more. In Paragon 2.0, there will be three major changes to the system in order to make it much better.
No More Level Cap
This was an obvious change, since the main weakness of Paragon 1.0 was that players could reach level 100 and stop progressing further. This time with Paragon 2.0, experience points can be gained as long as you keep playing.
Shared Paragon Levels
The first Paragon system may have been a viable end-game option, but it was also tedious. For instance, when you reach level 100 with one character, you then have to do it all over again for another character. The fact that you start from the very beginning with another character was rather discouraging. Since there is no more level cap with this new system, it's safe to implement account-wide Paragon levels so that all characters benefit from the hard work done with one character beforehand.
This change was made so that players won't have to feel obligated to play the same hero over and over again in order to farm effectively. With this change, there is more incentive given to branching out and playing other characters in order to have more fun with this game, especially since Reaper of Souls will have a new character class to play with. If the old system had stayed, less people would want to try out the Crusader, which has been seen as a pretty good class in the beta.
Take note though that only max level heroes can contribute Paragon experience and can receive Paragon Points.
The third and final change is the result of overhauling the design of the Paragon system. Once patch 2.0.1 is implemented, the static Magic Find, Gold Find, and class stat bonuses awarded for every Paragon level will be replaced with Paragon Points, which can be spent on four main stats. They are Core, Offense, Defense, and Utility, all of which help with a character's effectiveness in farming Diablo 3 items.
The progression in this new Paragon system follows a pattern. Paragon level 1 will give you a point to spend in a Core stat, Paragon level 2 in Offense, Paragon level 3 in Defense, and Paragon level 4 in Utility, and so on.